In honor of Women’s History Month, I wanted to shine a light on some notable female baseball card artists, past and present. I make no claim that my list is exhaustive, so please use the Comments area to let me know about the artists I’m missing.
2021 Topps Project 70
Though Topps seems to shy away from regarding it as a sequel, Project 70 follows in the footsteps of the prior year’s Project 2020 while opening up the selection of players and years and increasing the number of participating artists to 51. Notably, five of the artists in Project 70 are women. Here is the Topps bio of each, along with one of the first two cards released by each artist. (Check back soon for a full-length SABR Baseball Cards interview with Lauren Taylor!)
2020 Topps Project 2020
Five female artists out of 51 total may or may not feel like a big number to you, but either way it represents a significant jump from Project 2020, in which Sophia Chang was the lone female creator.
Chang’s cards cracked the coveted 10,000 print run threshold three times, led by Mike Trout at 14,821 and followed closely by Roberto Clemente (12,077) and Willie Mays (10,480).
When Sophia released her debut Project 2020 card, Mariano Rivera, I wondered how many female artists had preceded her. As it turned out, I didn’t have to look back very far.
2019 Montreal Expos
Montreal-based sports artist Josée Tellier, who may well be the world’s biggest Montreal Expos and Andre Dawson fan, created her own set of Expos greats in 2019 to honor the 50th anniversary of the franchise.
While the set was not an official release, her cards spread quickly on social media and became one of the Hobby’s hottest underground releases. Definitely don’t be surprised to see Josée take part in an official Topps product sometime in the future.
2018-present Topps Living Set
The Topps Living Set, which began in 2018 and continues to this day, combines current and former players into a single set based on the 1953 Topps design.
For the first three years of the Living Set, all artwork was done by Japanese artist Mayumi Seto. Beginning this year, Jared Kelley will join the Living Set team and share the artwork duties with Seto.
2016-2018 Various other sets by Topps
As the back of Seto’s 2019 Allen & Ginter card shows, Living Set was not the first baseball card set to feature her artwork.
You can also see her art in at least three other sets: Museum Collection (2016), Transcendent (2018), and Gallery (2018).
2000 Upper Deck
In 2000 the Upper Deck Company, still riding high, held a promotion where collectors could submit their own artwork to be used in the Upper Deck MVP “Draw Your Own Card” subset. Ultimately, 31 cards were chosen, with this Frank Thomas by Joe Dunbar, age 36, leading off the subset. As the card back notes, Mr. Dunbar was one of ten artists in the 15 years and over category.
This particular age category featured three female artists in all: Linda Marcum (age 34), Kat Rhyne (age 23), and Melina Melvin (age 32).
The set’s most notable creator–man, woman, or child–was Alexandra Brunet. At age 6, she was the youngest artist in the set, beating out her brother and a few other 8-year-olds by two years, so there’s that. However, Brunet’s card was particularly noteworthy for reasons wholly unrelated to her age.
Where other artists gravitated toward established MLB stars such as Sosa and McGwire (hey, it was 2000!), Alexandra chose instead to feature…herself (!) as the Yankees first basemanwoman of the future.
In lending her artistry to a baseball card set, Alexandra was also continuing a tradition that began at least 25 years before she was born.
1968 Sports Cards for Collectors
The prehistory of TCMA begins with another four-letter acronym, SCFC: Sports Cards for Collectors. While Hobby pioneer and SABR Jefferson Burdick Award Winner Mike Aronstein was the originator and distributor of the 1968 SCFC set, the artwork fell to two other relatives: Mike’s Uncle Myron and Aunt Margie.
Per Mike’s son Andrew Aronstein, the drawings initialed MSA were done by Myron S. Aronstein, and those initialed MA were done by Margie.
Was Aunt Margie the very first female baseball card artist? Our Hobby has a long history, so just about any time the word “first” is used, it ends up being wrong. What I will say is that Margie Aronstein is the first female card artist that I’m personally aware of. I will also offer that the industry is sufficiently male-dominated that any female card artist–first, last, or anywhere in between–is a pioneer of sorts.
The combination of artists and baseball cards is experiencing quite a boom these days. Congratulations to today’s female artists leading the charge and the past artists who paved the way!
Read about photographer and SABR member Donna Muscarella and her baseball card set honoring Hinchliffe Stadium
Read about the “Decade Greats” sets issued by megadealer and card producer Renata Galasso
In case you missed it, SABR Baseball Cards Research Committee co-chair Nick Vossbrink published his “On Thinking about What Makes a Card a Card” piece a couple weeks ago, offering readers and collectors a framework for thinking about cardness.
In the comments I referenced a particular card (or non-card) genre likely unknown to much of our readership, so I thought a full blog post might be a better way to keep up the “what makes a card a card” (WMACAC) conversation.
Last year Topps launched Project 2020, in which twenty renowned artists, typically from the non-sports universe (e.g., fashion, jewelry, street art) put their spin on twenty classic Topps rookie* cards.
I put an asterisk because the Ted Williams, Willie Mays, and Jackie Robinson cards were simply first Topps cards (FTC), the Nolan Ryan was his first solo card, and the McGwire has its own debate surrounding it. One could perhaps quibble over Update set XRCs as well, and of course the Mariano Rivera is a Bowman. Still, you get the idea!
Early cards in the set tended to stay very true to the original RC, as shown by my Tyson Beck card of Dwight Gooden, which was card 12 of the 400 cards that made up the set. Later cards tended to drift a bit more as the artists took greater and greater license. For example, my Efdot Dwight Gooden, which was card 137 overall, retains none of the design elements of the 1985 Topps set but more than makes up for it with its timely tribute to healthcare workers.
One of my favorite cards in the set is the Efdot Sandy Koufax card, which deviates considerably from the layout and design of the original Topps classic but retains enough elements to be clearly derivative. (In general, this was my personal “sweet spot” for the project: very different from the original but not wholly unrelated.)
If we stop here and ask, “Is this a baseball card?” I have to imagine a nearly universal answer of yes. Granted, it might not be a card you collect personally, and it’s clearly not a card from Koufax’s playing career. However, it checks off nearly every category of cardness.
Standard baseball card dimensions of 2-1/2″ x 3-1/2″ (though it’s thicker than your typical card at 130 points, or roughly the same thickness of a pack of 1982 Topps)
Professional baseball player depicted on the front, along with name, position (it’s there, trust me!), and team
Issued by Topps and fully licensed
Non-blank back, though no stats are provided. Instead, we get a small write-up of the set itself and the artist who designed the card.
Where baseball cardness gets more interesting is with the collections of art pieces many of the artists issued independently as companion cards to their Topps releases. Unlike their official Project 2020 cards, these cards were neither produced by Topps nor licensed by MLB, MLBPA, or the representatives of any retired players.
As an example, here is Efdot’s Left Arm of Blob, based on a turtle-like Blob character Efdot uses in his murals and other designs.
This companion card has many features suggestive of Sandy Koufax. Among them are the left-handed pitching motion, the stylistic nod to Jewish artist Marc Chagall, and a healthy dose of Dodger Blue, even if non-exact. On the other hand, I don’t think many baseball fans would regard Blob as a dead ringer for Mr. Koufax. Furthermore, there is no name, team, or logo to assist.
If we accept the idea that even a generic baseball player is enough to establish baseball cardness then Left Arm of Blob definitely gets my vote for being a baseball card, even lacking the imprimatur of a card-making goliath like Topps, Upper Deck, or Panini. However, I believe a more fun question to ask is whether Left Arm of Blob is a Sandy Koufax baseball card.
While the answer is likely no on a technical level, I have always been of the mindset that the collector is always right. As such, I do consider Left Arm of Blob a welcome addition to my Sandy Koufax collection, primarily for two reasons. First, the card is clearly Koufax-inspired (or at least Koufax card-inspired). Second, the card was specifically designed to go right next to the real Sandy.
I know many collectors these days who prefer not to decide such matters for themselves but prefer to see how the Hobby establishment opines. For example, will we see Left Arm of Blob in PSA’s Koufax “super set” or as an entry on Trading Card Database’s Koufax pages? And before you say, “No chance!” to the former, here is a Babe Ruth card from PSA’s Bambino master set, batting righty no less!
Though there is precedent for nearly everything new in the Hobby, I’ll offer that the idea of a companion card is at least new enough in today’s consciousness to preclude consensus. However, many of this year’s Topps Project 70 artists are producing and distributing companion cards, meaning we will soon have a much larger sample size on which to equivocate. We will also be forced to reckon with companions as “a thing” rather than some flukey one-off that only happened in the weirdest year of our lives.
In the grander scheme, what we do know is that Left Arm of Blob is simply one of many novel card-ish objects that will continue to defy or at least challenge classification as the Hobby evolves into the future. Whatever boundaries we establish, save none at all, will be pushed for at least as long as imagination and innovation continue to assert a place in the Hobby. Any fuzziness and inconvenience that arise should be considered far better than the alternative!
One of the few editorial positions we have on this blog is a very catholic stance toward what counts as a baseball card. We’ve published posts about photos, toys, games, stamps, coins, etcetera, all of which serve to flesh out and describe the way that we collected cards. We’re not interested in being gatekeepers for what cards are. We’re interested in use and how cards relate to our fandom and interest in the game itself.
All that said, the discussion about what constitutes a card is one that comes up periodically on Twitter or on here.* It’s a fun discussion to have since we all have very different ideas** which in turn impact our collections and interests. I enjoy taking part in these discussions but I really love just watching them since the criteria people bring up have turned out to all over the map.
*Probably also in the Facebook group but as I’m no longer part of that website I’m unable to confirm as much.
**Quite similar to the “what constitutes a complete set” discussion we had earlier on this blog.
We all, of course, have significant agreement on what a card is. But there are so many variables where an item can deviate from being a card™ that I found myself creating a taxonomy of card attributes. Looking at cards with these attributes in mind is something I’ve found helps me understand why my gut reacts to different products the way it does.
This post will explain my thinking and hopefully help other people put words to things their guts have already intuited. Again, this is in no way intended to be a gatekeeping thing. We all have different reactions to which attributes we care about and where on the spectrum something stops being a card. But if the Twitter conversations have taught me anything it’s that being our most interesting conversations are when we’re being positive about our definitions rather than negative about someone else’s.
We’ll start with the obvious and discuss the material of the card. Obviously the expectation is that they be made of cardboard. They are called “cards” after all.
But cards have never been limited to just that. From the silks and blankets in the pre-war era to the plastic, metal, and wood releases of the modern era we’ve always had cards that weren’t made of cardboard. We’ve had stamps, stickers (some made of cloth), rub-offs, rub-downs, and decals as well.
Even in the cardboard/paper realm there’s also a discussion with having about the thickness of the paperstock. We’ve had posts on the blog about cards printed on newsprint and cards which are almost a quarter of an inch thick.
In general tobacco-sized to 3.5″×5″ seems to have a consensus as being a card. But what about 5″×7″ or 8.5″×11″? What about minis and micros that are smaller than tobacco cards? What about posters and pin-ups?
A lot of this comes back to storage concerns and the way many of us use binders and binder pages to organize our collections. But it’s more than that too. For most of us, “card” indicates something from the business card to postcard size and anything beyond that becomes something else. Too small and the card starts to feel insignificant. Too large and it becomes something else—a photo, a poster, a flyer.
This is sort of related to size but refers to non-rectangular items like discs and diecuts but also encompasses folders, booklets, and pop-ups as well as coins, poker chips, and buttons. Many of these are binderable. Just as many lose what makes them distinct and interesting as soon as they get bindered.
The items which aren’t binderable at all are especially interesting here. Things like the 1957 Swift Meats diecut paper dolls or those Topps 3-D Baseball Stars from the 1980s are clearly intended to be like cards but do not fit into any standard card storage or presentation systems.
The question of what makes a card a card is more than just the physical description of what it’s made of and what shape it is. What it actually depicts is also important. Yes, picture on the front, stats/bio on the back is the expectation. But there are a lot of cards out there which don’t do this.
We’re not just talking about blank backs either although those are definitely relevant to this category. Backs that are advertising, common designs, or just a player name are all part of this. The same goes with fronts that depict a generic player instead of someone specific.
And for my money, all the more-recent relic, autograph, or online cards with backs that are functionally blank fit in here as well. I’ve seen way too many people refer to them as “half a card” to not mention them.
No images for this section because it’s not something that can really be depicted visually. Traditionally, cards are part of a set and are released in either packs or complete sets. Cards that exist by themselves without the context of a set or the lottery of a pack stray into a grey area. This is something that’s really been pushed into new territory with online releases and the way Topps has in many ways optimized its distribution around selling and creating individual items on demand, but the idea of one-off card releases has been around a long time.
There’s also the discussion here about what connotes a set—both in terms of size and how things are numbered. At what point does a release of cards become a “set”? If something is unnumbered or only has a weird alphanumeric code on the back does that mean that it was intended to be collected by itself?
Why do I bother thinking and categorizing different attributes? Because as I watch the discussions it seems that most of us tolerate a certain amount of variance in one or two categories as long as the others remain “standard.” So let’s dig in.
Let’s start with 1969 Topps Deckle Edge. These are pretty clearly cards but they serve as an example of something that sort of fails one of the categories because the backs are non-existent. But as you move from card size to 5″x7″ to 8″x10″, more and more people switch from treating them as cards to treating them as photos.
Or look at Broders. They’re generally “backless” but they also start to deviate from the expected release method.* They consist of small checklists and were generally not released the same way most cards are. Art cards and customs fit in this area as well. Move up a size in this area and we have things like team photo postcards. Change the paper stock and we end up in Jay Publishing land. At some point things stop being a card for a lot of people**
*There’s also something to be said about the licensing stuff but I’ve not heard anyone claim that Panini or other unlicensed logoless cards aren’t even cards.
**Although we still collect them and cover them on this blog.
The one that’s sort of stumped me in my own collection are the Upper Deck Heroes of Baseball stadium giveaways from the early 1990s. Despite being letter-sized and blank-backed, because they’re cardboard and manufactured by Upper Deck they physically feel more like cards than a lot of the posters that Topps has folded up and inserted in packs over the years.
At the same time, since they were distributed via stadium giveaway and do not function as part of a set. They’re also functionally distinct from those late-60s, early-70s posters that were issued in packs and formed part of a distinct set.
But I could go on and on. As stated initially, the point of this post isn’t to provide a definitive answer or even an official opinion. Instead I hope that organizing my thoughts about the different ways we evaluate cardness is helpful to other people as I’ve found it to be for my own thinking.
Now that 2020 is over, and with it my first full year using Topps Bunt digital cards on my smartphone, I wanted to share two things: (1) what I thought were Bunt 20’s most noteworthy developments regarding the cards themselves; and (2) some things I learned about managing one’s cards and account.
One obvious thing that stood out to me was the large number of card versions that were created for some players (below, Vladimir Guerrero, Jr.). This trend may well have begun prior to 2020, but as I said, it really captured my attention in 2020. A larger theme within the sports-card community is the increasing prominence of graphic artists in designing ever-more creative products.* This seems to me a likely explanation for all the versions of player cards.
Something I’m pretty sure originated in 2020 was “Free Pack Friday, with a nice-looking card of a leading player marking the date. These are some of my favorites…
One last feature I enjoyed — though not unique to 2020 — were the retro cards of all-time greats, including two of the Hall of Famers who died in 2020 (Gibson and Kaline).
Managing One’s Cards and Account
Next, I discuss some issues from the user’s point of view in managing one’s cards and account (for background on some of Bunt’s features, see this earlier posting of mine).
I remain content to use the free gold coins as my Bunt currency and, therefore, I have maintained my record of not spending a single penny of my own. However, I did have my first experience getting to spend diamonds (which normally must first be purchased with actual cash).
Over the summer, Topps held a “make your own baseball card” contest. Users could go to a website and use the camera on their computer to take their own photograph, which Topps inserted into a baseball-card template. (Topps announces these kind of Bunt activities on its Instagram page: https://www.instagram.com/officialtoppsbunt/ )
Users must supply their own jersey, as I did, if they want to be photographed in one. I chose number 62 for my year of birth and second-base as my position, as I once made a good defensive play at second in an intramural softball game in college.
For making my own card, I received a reward of diamonds, 150 of them, if I recall correctly. I don’t know if diamonds were given to everyone who participated in card-making, or just some people. As I learned, the packs of cards one can buy with diamonds contain more cards than the ones available for gold coins. Also, diamond packs are guaranteed to contain some minimum number of special cards, as opposed to gold-card packs, which carry only a small probability of containing a special card.
Two other things I learned more about were “Crafting” and “Missions.” Crafting might be better termed “Exchanging,” as one can give up two Tier 1 cards to receive a random Tier 2 card, give up two Tier 2 cards to receive a random Tier 3 card, and so forth, up to exchanging Tier 4 cards for a Tier 5 one. I lack a good understanding of what qualifies a card for a certain tier. In the comments to my earlier post, someone suggested crafting as a way to rid oneself of the voluminous unwanted duplicates one inevitably accumulates. In principle, yes, but once someone has accumulated thousands of cards, crafting to cull one’s collection would take too long.
Missions award supplemental gold coins for accomplishing small tasks, such as acquiring a certain number of cards, engaging in crafting, or initiating a trade. Rather than actively pursuing these goals, I take a totally passive approach to missions. Every few weeks, I check the missions area and see if I have inadvertently satisfied some of the tasks.
I still have not initiated any trades, nor I have I tried to learn the meaning of the point values on the back of some of the cards.
One final piece of trivia: Statistics show the Bunt app to be downloaded fewer than 5,000 times per month. Bunt may not be setting the nation afire, but I enjoy it.
*The SABR Baseball Cards Committee hosted a Zoom meeting on this topic (June 28, 2020). Here is the link to a YouTube video of the event.
For the most part baseball cards reflect last year. Last year’s stats, last year’s teams, last year’s highlights, last year’s posteseason, last year’s leaders, etc. Yes this has never been exclusively the case with multiple series releases in the past making things complicated and dedicated traded and update sets in more recent years which exist to explicitly address the last-year’s-information issue.* But speaking in a general way, I’ve never expected my cards to be current.
*Later-season releases like O Pee Chee also fit in this category.
That Topps includes Flashback inserts in its Heritage sets that describe noteworthy events that happened in the original set year has me thinking about what would happen if Topps chose to address even just events that happened in the past year. What kind of events might Topps choose and how would it deal with politically charged news?*
Enter Project 2020. The massive amount of engagement, interest, and speculation that has accompanied the emergence of Artist Cards as a viable collecting medium has driven most of the commentary. Recently though two cards from Efdot Studio have caught my eye for a completely different reason.
His JaKCie Robinson card dropped mid-June in the midst of the first wave of the Black Lives Matter protests precipitated by the George Floyd murder. It’s a hell of a card with a lot of great stuff going on but what struck me first was that small Justice sign in the top right corner.
Major League Baseball has a tendency to trot Jackie out as a defensive measure against any racial critiques. As if retiring his number league-wide and having a special Jackie Robinson Day each season somehow makes up for ever-decreasing numbers of African American players and a near-absence of African American coaches and front office executives.
I’m honestly shocked that Topps published it. Yes we’ve been getting all kinds of corporate messaging (including from Topps) decrying injustice but I remain skeptical about any company taking a real stand. It’s just not the corporate way where trying to both-sides an issue and remain centrist/ignorant is the “best” way to not offend anyone.
One of the coolest things about digital art and (and digital cards) is that you can get stuff like this timelapse of many of the different ideas that Efdot had. Including a couple that didn’t make the cut such as the MLB/BLM which he eventually replaced with “Justice.” As much as the final card captures the moment and takes Topps into areas it doesn’t usually go, it’s also interesting to see that things could’ve gone further.
*Something that may also explain Topps’s choice regarding Tyler Skaggs last year.
Would it be more work to find a non-profit to steer the money into? Absolutely. But that would be a much more meaningful statement.
A couple weeks later Efdot did it again. This time with a fantastic Dr. K card where Gooden is wearing a facemask. As with the Jackie card there’s a ton of wonderful small details but the mask steals the show. We’re three months into a pandemic crisis that shows no sign of letting up partly because many people refuse to follow the most basic of advice that doctors insist on.
Wear a mask. Listen to doctors. Protect each other.
Are those things explicit in the card? No. That would be boring. But the mask; that Gooden is named as “Dr. K;” that he’s not only a New York player but that the Mets play in Queens, the hardest-hit borough of the hardest-hit city (so far) in the US; that there’s a detail of the Unisphere which is explicitly about global interdependence and is located in a place literally (and yes coincidentally) named Corona Park. Everything works together here and the message is clear.
Wear a mask. Listen to doctors. Protect each other.
I’m not surprised Topps published this one. As a New York company this would be a lot more personal to everyone at Topps Headquarters.* It still represents a willingness to wade in on not only current, but still-ongoing events that I don’t expect from Topps. Plus there are enough other corporations out there whose first step was to try and both-sides mask wearing.
*I am surprised we haven’t seen collectible facemasks but that’s another post for another day.
When you partner with artists you open yourself up to them commenting on things beyond the simple subject matter in the prompt you’ve given them. The best Project 2020 cards start with the card but explore who the player is, what he represents, and our associations with him and his team.
Jackie Robinson was a long-overdue first step, not the solution, and we still need to fight his fight today. Dwight Gooden is a Queens legend and we can learn a lot from what Queens and New York went through last March.
Stay safe out there and don’t just be a spectator in the fight for justice.
Last December I wrote a post about Topps Bunt, digital cards, and the ways that cards can exist in both digital and physical forms. It was very much from my point of view as a digital skeptic who distrusts the way that digital items are locked into proprietary software and rely on corporate maintenance to exist.
It’s one thing to sink a bunch of money into physical cards. If Topps dies, I still have the cards. Whereas with digital cards we have no idea what will happen in a decade. Will Topps be around? Will it be supporting the app still? Will it be maintaining a server where all that stuff exists on the web? None of us knows and that’s a leap of faith I’m unwilling to make.
At the same time, events in the hobby the past couple months have had reevaluating my thoughts on this. Yes this is related to Project 2020. No it’s not about the cards or even the values they had. Rather it’s about the way they were being bought and sold online.
It was wild to watch and I’ve never seen something where card prices were behaving like a stock ticker and people were buying and selling faster than the the shipping could keep up. While there’s been a market for digital only cards, I sort of ignored it until realized how many people are totally willing to flip cards without ever really having them in their possession.
In the same vein of things, I’ve been seeing discussions about flipping on COMC and can’t help but see that universe as also being digital cards. The same thing is going on there. There’s a big marketplace for buying and selling cards that you never physically own.
Yes, people point out that the cards on COMC are literally there and you can always request a shipment. But from where I sit this is remarkably close to how money used to work back when it was backed by a physical standard—something we abandoned almost a century ago.
I know I know. Cards aren’t money. But as we move into purely digital currencies and purely digital cards, I can’t help but wonder about if the upcoming generation will treat these things differently. I’m already seeing reports of blockchain-backed digital transactions of digital collectibles. I suspect such things will only increase in the upcoming years.
This is the kind of thing that likely freaks out a lot of us. Especially in this nostalgia-focused hobby. One of the only editorial points of view that Jason and I enforce is to focus on usage rather than value on here, this trend toward a digital-only marketplace for cards is one that has me asking myself what it means to actually use a digital card. I certainly hope that the usage is not only for flipping on a digital marketplace.
Some of those questions have already been answered in the Topps Bunt post where, refreshingly, the digital marketplace can serve as a pure version of card collecting where people can just have fun acquiring, trading, and set building. But those digital collections also feel incredibly ephemeral, focused on new items with no long tail or ability to deep dive into the past.
I don’t want digital cards to be emulating physical ones. I’d love to see them do things that physical cards can’t do. But I’d also like to see them be something that can be collected and shared across generations. At the end of the day what makes cards interesting to most of us here is the story they tell about baseball and our connection to the game, not the story about how much money we spent or the profits we made.
The Topps “Bunt 20” smartphone app for digital/electronic baseball cards is here, replacing “Bunt 19.”
I am a latecomer to Bunt. Even though it has been around since 2012, I didn’t even know of the app’s existence until December 2019, when I read a posting about it by Nick Vossbrink here on the SABR Baseball Cards Blog (and a write-up by Jenny Miller that Nick linked to).
Once I joined in December 2019, though, I became a regular user. I initially was going on daily, as one received gold coins—the free currency for acquiring cards—every day, plus bonus amounts for activity every seven consecutive days. Once my gold-coin total started exceeding 100,000 and my card collection approached 2,000, however, I cut back to going on every two or three days.
Like Jenny, I have not spent any of my own money on Bunt, relying on gold coins. Diamonds, which can be exchanged for apparently more ritzy products, carry a fee. I have simple tastes, enjoying the sharp photograph quality of Bunt cards and the process of collecting by team. Other than trying a couple of trades (which failed), I have not gotten into any of the more elaborate aspects of Bunt, such as its fantasy-type games.
Anyway, I started wondering recently when (and how) the transition from Bunt 19 to Bunt 20 would occur. Last Friday, March 13, it happened. When I tapped the Bunt 19 app on my phone, it said the Bunt 20 reader was ready for download.
Bunt 20 features some changes compared to Bunt 19. Users can claim gold coins not only immediately upon entering the app, but also after waiting periods (e.g., 10 minutes or 1 hour). One can also claim a “Mystery Box” upon entering, which basically just seems to be a small number of cards. I’m sure there are additional differences between Bunt 20 and 19, which I’ll notice after additional use.
One thing that took me a while to get used to when I first started using Bunt is the probabilistic nature of some of the special deals in the “store.” You’ll see a feature advertised, such as cards with photos from Players’ Weekend or historical greats, but when you buy a packet, there may be one or none of the thematic cards.
My least favorite aspect of Bunt is the large amount of duplicate cards you get. They clutter up your team-by-team collections (if you choose to organize your digital cards that way) and, unless you want to use them for trading, they serve no useful purpose. I am not aware of any way to delete duplicate cards.
Ultimately, for its cost—which is nothing, unless one wants to purchase diamonds and fancier cards—Bunt is definitely a fun way to fill some down time.
I first encountered Graig’s work when I ran across his painting “Henry” and just about died. The expression, the uniform, the color, the crowd, the musculature, the shadows, the…everything…was amazing to me. I had seen so many images of Hank Aaron in my life, but none had the hold on me that this one did.
I often wondered how amazing it would be if someday this image or others from Graig could be turned into baseball cards. Apparently I was not alone.
In late 2018 Topps contacted Graig and his agent about the concept of an “artist renditions” set to be released in limited print runs through the Topps website. By April 2019 the cards were a reality, with the first offering, Ty Cobb, selling 1549 copies.
“I had been aware of the business model they were working with, as I had followed their success with Topps Now and the Living Set. It was a little different than what I expected in terms of my first real baseball card project, but I was super excited to work with them in any sense – being a part of that lineage that goes back to my father’s childhood was super appealing to me.”
In case you missed it, Graig’s father was a card collector, but more on that much later.
“In a way, I liken it to comics where you have modern artists and writers handling these current issues of something like Batman, and them being in the same line with the Neal Adamses, Grant Morrisons, Frank Millers and even going as far back as Bob Kane and Bill Finger…it’s like a big family that you’re being asked to join.”
One question I had for Graig was who chose the players to be included in the set, Topps or Graig. This is something that interests me with nearly any baseball set…the hows and whos of arriving at a checklist.
“Topps was in charge of giving me the names of the players they wanted. They had the first 15 or so planned, both with the specific players and when they were to be released. For the last five, they did ask for a little input, but I don’t think that my suggestions were a huge influence in the decision making process. And I don’t mean that in a bad way, I just think that the players I might have wanted to paint may not have lined up with the players who they thought would be popular among their large fan base.”
While I would have loved to hear that Graig had total license over the project, I have to say Topps did a phenomenal job in selecting the players for Graig to paint. I can also imagine the good people at Topps being a bit irked had Graig decided to go with Lipman Pike or Hans Lobert over, say, Tom Seaver or Ted Williams.
The result is an almost obscenely stacked roster of top shelf baseball talent, so much so that you have to think hard to come up with who didn’t make the cut. (Two Yankees legends absent due to licensing issues were Mickey Mantle and Joe DiMaggio.)
Cards #19&20 in the @Topps 20-card @GraigKreindler mini-set. So cool that Graig’s #20 was my boyhood idol and favorite #20, Lou Brock! What a cool way to complete the set!Thanks for sharing your amazing talent, Graig! You’re a first-ballot Hall of Famer in my book! @baseballhallpic.twitter.com/iKtLiyubM1
While Graig did not develop the checklist, he did choose the photographs that the card images were based on, though Topps provided some input likely aimed at increasing marketability.
“They made it clear to me that each player should be depicted with the team he’s best known for, and preferably on the youngish side of the coin. Combining that with the pool of images that Topps has the license to use via Getty, I was able to find at least 7-8 photographs of each player that I thought would be worthy.”
If you read that last sentence and are thinking PARALLELS, you’re not alone! Graig? Topps? What do you say?
One question I had for Graig was whether choosing an image for a large painting was very different from choosing an image for a baseball card.
“The thought was that if I did an action shot or a stadium panoramic [as many of Graig’s paintings are], it was going to be shrunk down to card size, so a lot of detail would be lost. Rather than risking that, I felt that portraits would be the safest bet. Plus, since I’m sure a lot of the images of these guys are in black and white, having a color representation of their face (and some jersey stuff when applicable) was the most important aspect of the artist rendition in terms of ‘connecting’ with people.”
Time considerations were a factor for Graig also since the project called for Topps to issue a new card roughly every two weeks. This too pointed toward portraits.
Among the portraits I wondered if Graig had any favorites, whether as an artist, a collector, or a fan. Were there any paintings where Graig said, “Wow, I really did a great job with that one!”
“There are certain aspects of each portrait that I really think I nailed. I mean, obviously, I always want the next painting to be the best one, but sometimes there are little spots of each that can shine or stick out to me in some way. And those parts aren’t necessarily visible to others (or even tangible for that matter) but they’re there.”
“As an example, the last painting I did of Lou Brock, the relationship between the bright, warm red of his cap and the cool green and blue hues of the dugout wall was incredibly pleasing. It was something I tried to push a lot in the original painting, playing off of color complements and optical blending. I’m not even sure if that stuff made its way into the final card itself, as a lot of nuance can get lost in the reproduction process, but I was very pleased with how the painting itself came out.”
Look again at that Brock card now. There’s nothing lazy, nothing wasted. Even the parts that immediately hit our eye as “white jersey” or “red cap” aren’t. Anywhere you look on any of these cards there is a glow, texture, and even a personality that emerges.
I wanted to know where this all came from, not just the Artist Renditions set but everything. Did Graig collect cards as a kid? Who were his favorite players? What were his favorite sets? I tried to go light since I knew Graig was preparing for a major exhibition of over 200 of his paintings in Kansas City as part of the Centennial Celebration organized by the Negro Leagues Baseball Museum.
“I did indeed collect as a kid. With my father being a somewhat avid collector in the ’50s up until a bit after I was born (1980), I don’t think my brother or I had a choice NOT to have an interest in baseball cards.”
Okay, I know you’re thinking what I was thinking! Well, here’s the bad news…
“Like most of the people of his generation, his mother threw out the majority of his collection when she deemed him ‘too old’ for it.”
Shoot! But wait, the story’s not quite over…
“He was able to save some of his favorites. Included in that batch were mostly Yankees and a smattering of Giants and Dodgers. He managed to keep his ’51 Bowman Mantle, which always had a certain mystique about it, what with it being the rookie card of his favorite player and all. And let’s face it, it was expensive, which to me, as a kid, was extra cool. His example wasn’t even in decent shape or anything, but it still had quite an aura – so even then I was aware that it had some serious sentimental value.”
On one hand Graig’s father’s collection influenced Graig as a collector.
“Through my father’s stories, I came to ‘know’ Mantle and his teammates in a way that seemed more real to me than the feelings I had with the group of the then-current Yankees (Mattingly, Winfield, Randolph, etc). So while I was getting my first packs of baseball cards (’87 Topps – still LOVE that set), I was even more excited about picking up older cards when I could.”
“I remember being at one of the Gloria Rothstein Westchester shows in the late ’80s and my father paying $4 to get me a 1964 Topps Bobby Richardson. I held it in my hands and was truly amazed. My friends couldn’t understand why I had any interest in a guy they’d never heard of, but there I was, not being able to shut up about that ’61 Yankees infield.”
Interestingly, Graig’s father’s collection also influenced Graig as an artist.
“When I was younger, it’s fair to say that I was inspired to draw ballplayers because of my father’s baseball cards. Looking at it now, I’m sure that seeing those early Bowman and Topps issues with the illustrations must have had some kind of impact on my psyche – something along the lines of, ‘Hey, somebody actually drew and painted these things – they’re not photographs, they’re made by humans. Maybe that’s something I can do.’ I don’t remember actually having any epiphany like that, but I’ve gotta imagine that that is how what I do now all germinated.”
It was also around that time that Graig encountered the work of more contemporary baseball artists.
“In the late ’80s and early ’90s, I of course fell in love with the likes of Dick Perez and Christopher Paluso. And both for different reasons. I loved how painterly and expressive Perez was with his colors. And the sleak photorealism of Christopher’s work appealed to me on a craftsman’s level. To this day, I can still remember seeing their stuff for the first time.”
I worked with Graig to track down the first Christopher Paluso piece he remembers seeing, this lithograph of Joe Sewell. (Image source from Heritage Auctions.)
Tracking down Graig’s first recollections of Dick Perez’s work was a foggier matter. He vaguely recalled the 1986 Donruss Diamond Kings subset but was unsure of the player so I’ll just go with my three favorites!
Not wanting to leave anything out I ended my interview with Graig by asking him a question I was really happy I remembered to ask.
“What’s one question you wish I asked but didn’t? And what’s the answer?”
Graig’s answer was a long one that has little to do with baseball cards but is no less essential to the overall story of the cards that inspired this post.
“That’s a tough one! The question, ‘Who is your biggest art influence?’ is always one of my favorites. And that’s mainly because I like giving the man his due. I first met Peter Fiore in 1999 as an undergrad student at the School of Visual Arts in Manhattan. I had enrolled in his class – “Painting the Light” I think it was called – not quite knowing what to expect. The description mentioned something about learning how to paint your subjects in believable space by paying attention to light and color, or something to that effect. And the idea appealed to me greatly.”
“Little did I know that that fall, I made the acquaintance of the artist who would forever change the way I thought about painting. Up until then, I was strictly a renderer. I wanted whatever I painted to be realistic to the point where it blended between realism and photorealism. And to me, that meant being able to study edges, values and colors as they appear through photography.”
“Through Peter, I learned that photography was a starting off point, that the world around me had much more to show. I learned how to work with color, and to work with it purposefully. I learned how light shapes the world around me. And this didn’t happen in just that semester. I took a few classes with him while I was in school. After I graduated, we became good friends, and I still consider him one of my favorite people on this planet. I’m always learning from him, be it about painting or light or life, and I can’t think of any teacher or friend who’s influenced my artistic journey as much as he has. For anybody interested, you can see his beautiful landscapes at peterfiore.com.”
Look at Graig’s work again and you can see this. Every detail is there, but there is something more. The players he paints are at the same time lifelike and larger than life. There is a radiance that differs from how our eyes might have seen these men but perfectly matches how our minds see them.
Normally such images are confined to galleries or perhaps just our imaginations, but thanks to Graig and Topps they can also have a place in our collections.
A recent post by Jenny Miller about the Topps Bunt app got me thinking about digital cards. I’ve long wanted to see such a post on this blog but I suspect that our membership base is skeptical at best* when it comes to cards that only live in an app.
*And dismissive at worst.
I get it. This is a cardboard hobby and the idea of something existing only digitally doesn’t feel “real.” At the same time, the experience Jenny describes is closer to the pure ideal of the hobby than much of what’s going on with card releases. She doesn’t have to spend any money. She’s able to look at her collection and acquire new cards anywhere and anytime she has battery life on her phone. There’s no concern about finding a card shop or hoping that the card aisle hasn’t been raided by pack seekers. It sounds like a lot more fun than most of the bellyaching I see about the current state of the hobby on Twitter.
What really got me thinking though were the images Jenny used in her blog post. I’m online-averse in all my media. I prefer CDs/DVDs/BluRay to streaming. I prefer books to Kindle. As interesting as the Topps Bunt app seems it’s just not something that appeals to me…unless I can get the cards out of the app. As much as I’m a luddite, my concerns are actually more about being locked in to a corporate ecosystem and the fact that companies have a bad track record with regard to maintaining these things.
I just don’t trust these apps to last and while I don’t need ALL my cards to last another 20, 30, 40 years it would be nice to know that there’s a possibility of it. Jenny didn’t get her images out of the app (she confirmed with me that she pulled them from Topps’s Twitter feed) but she could have.
My phone (an iPhone8) produces screenshots that are 750×1334 pixels. This translates into 2.5″×4.45″ at 300 DPI. Even if you have to crop off a little of the image to get just the card this is enough data for good-quality printing. Yeah. There’s no reason why you couldn’t roll your own Bunt cards.
As much as it’s weird to me how the Bunt app cards show evidence of wanting to pretend to be physical items with their wrinkles, halftone rosettes, “autographs,” and peeling effects, they are actually something that can be taken into the real world if you wanted to.
Costco wallet-sized prints are 59¢ for four. Even if you didn’t print these, just being able to save them outside of the app gives you a level of flexibility and future-protection that alleviates a lot of my concerns. It also reminds me of a number of other card-related things we’ve covered on this blog where the original objects contain information that is no longer accessible for most collectors.
One of the best things about this hobby is how it’s a near perfect usage of technology—in this case print technology. Cards are the right size to hold and store. They’re durable enough to handle without falling apart immediately. And they don’t require any supplementary technology.
I very much love cards that push the into other technological realms though. They just require some help to be fully enjoyed if the other technology does not age as well as ink on cardboard.
For example, Auravision and Baseball Talk are both wonderful objects but the audio portions of them are tough to access. Record players may be making a comeback but they’ve not been standard in most homes for a long time. Plus you have to punch a hole in the middle of that nice Auravision photo to listen to anything. Similarly, Baseball Talk requires a special player which, even if you have one, is not guaranteed to work anymore since it’s a cheap child’s toy.
But the internet is a wonderful place. The Auravision recordings are up on YouTube. As are the Baseball Talk ones. This means I can have my Baseball Talk cards in my album and pull up the corresponding recordings on the web. Yes there’s always that fear that the recordings will disappear from YouTube but they’re out there, but there are tools out there that will download the audio from a YouTube video and convert it to MP3.
Another thing that YouTube has preserved is things like 2000 Upper Deck Power Deck. Sure you can just shove a baseball card sized mini CD-ROM into a binder page but reading the data is near impossible now. Most computers don’t have optical media trays and the ones that do are usually slot-loading ones that can’t accept non-standard sized or shaped media. So your only option to see what’s on the disc is to go to YouTube and hope it’s been uploaded.
I’ve actually been engaged in my own form of converting a somewhat-inaccesable product into one with digital footprints. I don’t have the toy to view my Viewmaster discs so I’m only able to see them by holding a disc up to light. This isn’t ideal. Scanning them into wiggle gifs produces a better way of seeing them.
I’m also going a step further and scanning the booklet so I can convert each image into a 2.5″ square card with a still image in the front and the booklet on the back. No it’s not the Viewmaster experience but it take the photos into a form that’s more accessible.
Do I expect Bunt to be around in a decade? No way. But I do expect JPGs of the cards to be available someplace. Maybe not all of them, but someone next decade will have an archive of a bunch of them. And I have my fingers crossed that a few cards will even be printed out the way I’m printing out my Viewmaster photos.
For the second consecutive year the official SABR convention baseball game (June 22, at PNC Park) was awarded a Topps Now card. A year ago Topps honored Jacob deGrom for the 2017 SABR47 game, and you can read our posting on that game here.
For SABR folks fortunate enough to go to Pittsburgh this past summer you may remember that the game was a pitcher’s duel between the Diamondbacks and Pirates. This did not go unnoticed by Topps
2018 ToppsNow #355
The card features both starting pitchers in a game that went into the 11th inning scoreless. The combined line for the two pitchers was 15 innings pitched, 6 hits, no walks, and 20 strikeouts. While the card does honor an MLB record – the record is in the opinion of Team Phungo a bit dubious. Mostly because of the volume of caveats involved.
7+Scoreless IP AND
8+ Ks AND
NO BBs AND
Less than 3 Hits
… For each starting pitcher
Talk to a probability nerd and that is something like EIGHT conditions that need to be met – no wonder it is the first time it ever happened. With this in mind, rather than research previous comparable games I will simply summarize each of the starts featured in the dual photo on the card.
Ivan Nova’s 8 innings, 3 Hits and 0 runs were all season superlatives for the veteran starter. His game score of 84 was also a personal best for 2018. It was one of two starts where Nova went 8 scoreless and did not get the win. The Pirates had a similar game on April 26 against Detroit which they won 1-0 on a walk-off home run by Corey Dickerson.
The Diamondbacks’ Patrick Corbin had a breakout season in 2018 which resulted in the southpaw placing 5th in the Cy Young voting. During his June 22nd outing he matched a career high with 12 strikeouts. By games score (83) the start ranked in the top 3 for Corbin in 2018.
The Topps Now card features photos of both pitchers, a description of the record in the text at the bottom, and the date of the game.
2018 ToppsNow #355 (b-side)
The back of the card goes into a little more depth on the game including the 2-1 final score and also mentions Ketel Marte, who recorded the game winning hit for the Diamondbacks.
ToppsNow cards are only available for a limited time and have limited print runs. There were 169 copies of this particular card that were released. Topps created five cards for games played on June 22, 2018 and this card finished in the middle of that group:
The biggest shocker here is that 2019 Free Agent darling Manny Machado warranted only 4 more copies than Nova/Corbin.
Both images used on the card were taken by Pittsburgh based freelance photographer Justin Berl. Both pictures reside with Getty Images: Ivan NovaPatrick Corbin. It is kind of impressive that Berl got both shots as they are taken from different sides of the diamond.