Last December I wrote a post about Topps Bunt, digital cards, and the ways that cards can exist in both digital and physical forms. It was very much from my point of view as a digital skeptic who distrusts the way that digital items are locked into proprietary software and rely on corporate maintenance to exist.
It’s one thing to sink a bunch of money into physical cards. If Topps dies, I still have the cards. Whereas with digital cards we have no idea what will happen in a decade. Will Topps be around? Will it be supporting the app still? Will it be maintaining a server where all that stuff exists on the web? None of us knows and that’s a leap of faith I’m unwilling to make.
At the same time, events in the hobby the past couple months have had reevaluating my thoughts on this. Yes this is related to Project 2020. No it’s not about the cards or even the values they had. Rather it’s about the way they were being bought and sold online.
It was wild to watch and I’ve never seen something where card prices were behaving like a stock ticker and people were buying and selling faster than the the shipping could keep up. While there’s been a market for digital only cards, I sort of ignored it until realized how many people are totally willing to flip cards without ever really having them in their possession.
In the same vein of things, I’ve been seeing discussions about flipping on COMC and can’t help but see that universe as also being digital cards. The same thing is going on there. There’s a big marketplace for buying and selling cards that you never physically own.
Yes, people point out that the cards on COMC are literally there and you can always request a shipment. But from where I sit this is remarkably close to how money used to work back when it was backed by a physical standard—something we abandoned almost a century ago.
I know I know. Cards aren’t money. But as we move into purely digital currencies and purely digital cards, I can’t help but wonder about if the upcoming generation will treat these things differently. I’m already seeing reports of blockchain-backed digital transactions of digital collectibles. I suspect such things will only increase in the upcoming years.
This is the kind of thing that likely freaks out a lot of us. Especially in this nostalgia-focused hobby. One of the only editorial points of view that Jason and I enforce is to focus on usage rather than value on here, this trend toward a digital-only marketplace for cards is one that has me asking myself what it means to actually use a digital card. I certainly hope that the usage is not only for flipping on a digital marketplace.
Some of those questions have already been answered in the Topps Bunt post where, refreshingly, the digital marketplace can serve as a pure version of card collecting where people can just have fun acquiring, trading, and set building. But those digital collections also feel incredibly ephemeral, focused on new items with no long tail or ability to deep dive into the past.
I don’t want digital cards to be emulating physical ones. I’d love to see them do things that physical cards can’t do. But I’d also like to see them be something that can be collected and shared across generations. At the end of the day what makes cards interesting to most of us here is the story they tell about baseball and our connection to the game, not the story about how much money we spent or the profits we made.
The Topps “Bunt 20” smartphone app for digital/electronic baseball cards is here, replacing “Bunt 19.”
I am a latecomer to Bunt. Even though it has been around since 2012, I didn’t even know of the app’s existence until December 2019, when I read a posting about it by Nick Vossbrink here on the SABR Baseball Cards Blog (and a write-up by Jenny Miller that Nick linked to).
Once I joined in December 2019, though, I became a regular user. I initially was going on daily, as one received gold coins—the free currency for acquiring cards—every day, plus bonus amounts for activity every seven consecutive days. Once my gold-coin total started exceeding 100,000 and my card collection approached 2,000, however, I cut back to going on every two or three days.
Like Jenny, I have not spent any of my own money on Bunt, relying on gold coins. Diamonds, which can be exchanged for apparently more ritzy products, carry a fee. I have simple tastes, enjoying the sharp photograph quality of Bunt cards and the process of collecting by team. Other than trying a couple of trades (which failed), I have not gotten into any of the more elaborate aspects of Bunt, such as its fantasy-type games.
Anyway, I started wondering recently when (and how) the transition from Bunt 19 to Bunt 20 would occur. Last Friday, March 13, it happened. When I tapped the Bunt 19 app on my phone, it said the Bunt 20 reader was ready for download.
Bunt 20 features some changes compared to Bunt 19. Users can claim gold coins not only immediately upon entering the app, but also after waiting periods (e.g., 10 minutes or 1 hour). One can also claim a “Mystery Box” upon entering, which basically just seems to be a small number of cards. I’m sure there are additional differences between Bunt 20 and 19, which I’ll notice after additional use.
One thing that took me a while to get used to when I first started using Bunt is the probabilistic nature of some of the special deals in the “store.” You’ll see a feature advertised, such as cards with photos from Players’ Weekend or historical greats, but when you buy a packet, there may be one or none of the thematic cards.
My least favorite aspect of Bunt is the large amount of duplicate cards you get. They clutter up your team-by-team collections (if you choose to organize your digital cards that way) and, unless you want to use them for trading, they serve no useful purpose. I am not aware of any way to delete duplicate cards.
Ultimately, for its cost—which is nothing, unless one wants to purchase diamonds and fancier cards—Bunt is definitely a fun way to fill some down time.
I first encountered Graig’s work when I ran across his painting “Henry” and just about died. The expression, the uniform, the color, the crowd, the musculature, the shadows, the…everything…was amazing to me. I had seen so many images of Hank Aaron in my life, but none had the hold on me that this one did.
I often wondered how amazing it would be if someday this image or others from Graig could be turned into baseball cards. Apparently I was not alone.
In late 2018 Topps contacted Graig and his agent about the concept of an “artist renditions” set to be released in limited print runs through the Topps website. By April 2019 the cards were a reality, with the first offering, Ty Cobb, selling 1549 copies.
“I had been aware of the business model they were working with, as I had followed their success with Topps Now and the Living Set. It was a little different than what I expected in terms of my first real baseball card project, but I was super excited to work with them in any sense – being a part of that lineage that goes back to my father’s childhood was super appealing to me.”
In case you missed it, Graig’s father was a card collector, but more on that much later.
“In a way, I liken it to comics where you have modern artists and writers handling these current issues of something like Batman, and them being in the same line with the Neal Adamses, Grant Morrisons, Frank Millers and even going as far back as Bob Kane and Bill Finger…it’s like a big family that you’re being asked to join.”
One question I had for Graig was who chose the players to be included in the set, Topps or Graig. This is something that interests me with nearly any baseball set…the hows and whos of arriving at a checklist.
“Topps was in charge of giving me the names of the players they wanted. They had the first 15 or so planned, both with the specific players and when they were to be released. For the last five, they did ask for a little input, but I don’t think that my suggestions were a huge influence in the decision making process. And I don’t mean that in a bad way, I just think that the players I might have wanted to paint may not have lined up with the players who they thought would be popular among their large fan base.”
While I would have loved to hear that Graig had total license over the project, I have to say Topps did a phenomenal job in selecting the players for Graig to paint. I can also imagine the good people at Topps being a bit irked had Graig decided to go with Lipman Pike or Hans Lobert over, say, Tom Seaver or Ted Williams.
The result is an almost obscenely stacked roster of top shelf baseball talent, so much so that you have to think hard to come up with who didn’t make the cut. (Two Yankees legends absent due to licensing issues were Mickey Mantle and Joe DiMaggio.)
Cards #19&20 in the @Topps 20-card @GraigKreindler mini-set. So cool that Graig’s #20 was my boyhood idol and favorite #20, Lou Brock! What a cool way to complete the set!Thanks for sharing your amazing talent, Graig! You’re a first-ballot Hall of Famer in my book! @baseballhallpic.twitter.com/iKtLiyubM1
While Graig did not develop the checklist, he did choose the photographs that the card images were based on, though Topps provided some input likely aimed at increasing marketability.
“They made it clear to me that each player should be depicted with the team he’s best known for, and preferably on the youngish side of the coin. Combining that with the pool of images that Topps has the license to use via Getty, I was able to find at least 7-8 photographs of each player that I thought would be worthy.”
If you read that last sentence and are thinking PARALLELS, you’re not alone! Graig? Topps? What do you say?
One question I had for Graig was whether choosing an image for a large painting was very different from choosing an image for a baseball card.
“The thought was that if I did an action shot or a stadium panoramic [as many of Graig’s paintings are], it was going to be shrunk down to card size, so a lot of detail would be lost. Rather than risking that, I felt that portraits would be the safest bet. Plus, since I’m sure a lot of the images of these guys are in black and white, having a color representation of their face (and some jersey stuff when applicable) was the most important aspect of the artist rendition in terms of ‘connecting’ with people.”
Time considerations were a factor for Graig also since the project called for Topps to issue a new card roughly every two weeks. This too pointed toward portraits.
Among the portraits I wondered if Graig had any favorites, whether as an artist, a collector, or a fan. Were there any paintings where Graig said, “Wow, I really did a great job with that one!”
“There are certain aspects of each portrait that I really think I nailed. I mean, obviously, I always want the next painting to be the best one, but sometimes there are little spots of each that can shine or stick out to me in some way. And those parts aren’t necessarily visible to others (or even tangible for that matter) but they’re there.”
“As an example, the last painting I did of Lou Brock, the relationship between the bright, warm red of his cap and the cool green and blue hues of the dugout wall was incredibly pleasing. It was something I tried to push a lot in the original painting, playing off of color complements and optical blending. I’m not even sure if that stuff made its way into the final card itself, as a lot of nuance can get lost in the reproduction process, but I was very pleased with how the painting itself came out.”
Look again at that Brock card now. There’s nothing lazy, nothing wasted. Even the parts that immediately hit our eye as “white jersey” or “red cap” aren’t. Anywhere you look on any of these cards there is a glow, texture, and even a personality that emerges.
I wanted to know where this all came from, not just the Artist Renditions set but everything. Did Graig collect cards as a kid? Who were his favorite players? What were his favorite sets? I tried to go light since I knew Graig was preparing for a major exhibition of over 200 of his paintings in Kansas City as part of the Centennial Celebration organized by the Negro Leagues Baseball Museum.
“I did indeed collect as a kid. With my father being a somewhat avid collector in the ’50s up until a bit after I was born (1980), I don’t think my brother or I had a choice NOT to have an interest in baseball cards.”
Okay, I know you’re thinking what I was thinking! Well, here’s the bad news…
“Like most of the people of his generation, his mother threw out the majority of his collection when she deemed him ‘too old’ for it.”
Shoot! But wait, the story’s not quite over…
“He was able to save some of his favorites. Included in that batch were mostly Yankees and a smattering of Giants and Dodgers. He managed to keep his ’51 Bowman Mantle, which always had a certain mystique about it, what with it being the rookie card of his favorite player and all. And let’s face it, it was expensive, which to me, as a kid, was extra cool. His example wasn’t even in decent shape or anything, but it still had quite an aura – so even then I was aware that it had some serious sentimental value.”
On one hand Graig’s father’s collection influenced Graig as a collector.
“Through my father’s stories, I came to ‘know’ Mantle and his teammates in a way that seemed more real to me than the feelings I had with the group of the then-current Yankees (Mattingly, Winfield, Randolph, etc). So while I was getting my first packs of baseball cards (’87 Topps – still LOVE that set), I was even more excited about picking up older cards when I could.”
“I remember being at one of the Gloria Rothstein Westchester shows in the late ’80s and my father paying $4 to get me a 1964 Topps Bobby Richardson. I held it in my hands and was truly amazed. My friends couldn’t understand why I had any interest in a guy they’d never heard of, but there I was, not being able to shut up about that ’61 Yankees infield.”
Interestingly, Graig’s father’s collection also influenced Graig as an artist.
“When I was younger, it’s fair to say that I was inspired to draw ballplayers because of my father’s baseball cards. Looking at it now, I’m sure that seeing those early Bowman and Topps issues with the illustrations must have had some kind of impact on my psyche – something along the lines of, ‘Hey, somebody actually drew and painted these things – they’re not photographs, they’re made by humans. Maybe that’s something I can do.’ I don’t remember actually having any epiphany like that, but I’ve gotta imagine that that is how what I do now all germinated.”
It was also around that time that Graig encountered the work of more contemporary baseball artists.
“In the late ’80s and early ’90s, I of course fell in love with the likes of Dick Perez and Christopher Paluso. And both for different reasons. I loved how painterly and expressive Perez was with his colors. And the sleak photorealism of Christopher’s work appealed to me on a craftsman’s level. To this day, I can still remember seeing their stuff for the first time.”
I worked with Graig to track down the first Christopher Paluso piece he remembers seeing, this lithograph of Joe Sewell. (Image source from Heritage Auctions.)
Tracking down Graig’s first recollections of Dick Perez’s work was a foggier matter. He vaguely recalled the 1986 Donruss Diamond Kings subset but was unsure of the player so I’ll just go with my three favorites!
Not wanting to leave anything out I ended my interview with Graig by asking him a question I was really happy I remembered to ask.
“What’s one question you wish I asked but didn’t? And what’s the answer?”
Graig’s answer was a long one that has little to do with baseball cards but is no less essential to the overall story of the cards that inspired this post.
“That’s a tough one! The question, ‘Who is your biggest art influence?’ is always one of my favorites. And that’s mainly because I like giving the man his due. I first met Peter Fiore in 1999 as an undergrad student at the School of Visual Arts in Manhattan. I had enrolled in his class – “Painting the Light” I think it was called – not quite knowing what to expect. The description mentioned something about learning how to paint your subjects in believable space by paying attention to light and color, or something to that effect. And the idea appealed to me greatly.”
“Little did I know that that fall, I made the acquaintance of the artist who would forever change the way I thought about painting. Up until then, I was strictly a renderer. I wanted whatever I painted to be realistic to the point where it blended between realism and photorealism. And to me, that meant being able to study edges, values and colors as they appear through photography.”
“Through Peter, I learned that photography was a starting off point, that the world around me had much more to show. I learned how to work with color, and to work with it purposefully. I learned how light shapes the world around me. And this didn’t happen in just that semester. I took a few classes with him while I was in school. After I graduated, we became good friends, and I still consider him one of my favorite people on this planet. I’m always learning from him, be it about painting or light or life, and I can’t think of any teacher or friend who’s influenced my artistic journey as much as he has. For anybody interested, you can see his beautiful landscapes at peterfiore.com.”
Look at Graig’s work again and you can see this. Every detail is there, but there is something more. The players he paints are at the same time lifelike and larger than life. There is a radiance that differs from how our eyes might have seen these men but perfectly matches how our minds see them.
Normally such images are confined to galleries or perhaps just our imaginations, but thanks to Graig and Topps they can also have a place in our collections.
A recent post by Jenny Miller about the Topps Bunt app got me thinking about digital cards. I’ve long wanted to see such a post on this blog but I suspect that our membership base is skeptical at best* when it comes to cards that only live in an app.
*And dismissive at worst.
I get it. This is a cardboard hobby and the idea of something existing only digitally doesn’t feel “real.” At the same time, the experience Jenny describes is closer to the pure ideal of the hobby than much of what’s going on with card releases. She doesn’t have to spend any money. She’s able to look at her collection and acquire new cards anywhere and anytime she has battery life on her phone. There’s no concern about finding a card shop or hoping that the card aisle hasn’t been raided by pack seekers. It sounds like a lot more fun than most of the bellyaching I see about the current state of the hobby on Twitter.
What really got me thinking though were the images Jenny used in her blog post. I’m online-averse in all my media. I prefer CDs/DVDs/BluRay to streaming. I prefer books to Kindle. As interesting as the Topps Bunt app seems it’s just not something that appeals to me…unless I can get the cards out of the app. As much as I’m a luddite, my concerns are actually more about being locked in to a corporate ecosystem and the fact that companies have a bad track record with regard to maintaining these things.
I just don’t trust these apps to last and while I don’t need ALL my cards to last another 20, 30, 40 years it would be nice to know that there’s a possibility of it. Jenny didn’t get her images out of the app (she confirmed with me that she pulled them from Topps’s Twitter feed) but she could have.
My phone (an iPhone8) produces screenshots that are 750×1334 pixels. This translates into 2.5″×4.45″ at 300 DPI. Even if you have to crop off a little of the image to get just the card this is enough data for good-quality printing. Yeah. There’s no reason why you couldn’t roll your own Bunt cards.
As much as it’s weird to me how the Bunt app cards show evidence of wanting to pretend to be physical items with their wrinkles, halftone rosettes, “autographs,” and peeling effects, they are actually something that can be taken into the real world if you wanted to.
Costco wallet-sized prints are 59¢ for four. Even if you didn’t print these, just being able to save them outside of the app gives you a level of flexibility and future-protection that alleviates a lot of my concerns. It also reminds me of a number of other card-related things we’ve covered on this blog where the original objects contain information that is no longer accessible for most collectors.
One of the best things about this hobby is how it’s a near perfect usage of technology—in this case print technology. Cards are the right size to hold and store. They’re durable enough to handle without falling apart immediately. And they don’t require any supplementary technology.
I very much love cards that push the into other technological realms though. They just require some help to be fully enjoyed if the other technology does not age as well as ink on cardboard.
For example, Auravision and Baseball Talk are both wonderful objects but the audio portions of them are tough to access. Record players may be making a comeback but they’ve not been standard in most homes for a long time. Plus you have to punch a hole in the middle of that nice Auravision photo to listen to anything. Similarly, Baseball Talk requires a special player which, even if you have one, is not guaranteed to work anymore since it’s a cheap child’s toy.
But the internet is a wonderful place. The Auravision recordings are up on YouTube. As are the Baseball Talk ones. This means I can have my Baseball Talk cards in my album and pull up the corresponding recordings on the web. Yes there’s always that fear that the recordings will disappear from YouTube but they’re out there, but there are tools out there that will download the audio from a YouTube video and convert it to MP3.
Another thing that YouTube has preserved is things like 2000 Upper Deck Power Deck. Sure you can just shove a baseball card sized mini CD-ROM into a binder page but reading the data is near impossible now. Most computers don’t have optical media trays and the ones that do are usually slot-loading ones that can’t accept non-standard sized or shaped media. So your only option to see what’s on the disc is to go to YouTube and hope it’s been uploaded.
I’ve actually been engaged in my own form of converting a somewhat-inaccesable product into one with digital footprints. I don’t have the toy to view my Viewmaster discs so I’m only able to see them by holding a disc up to light. This isn’t ideal. Scanning them into wiggle gifs produces a better way of seeing them.
I’m also going a step further and scanning the booklet so I can convert each image into a 2.5″ square card with a still image in the front and the booklet on the back. No it’s not the Viewmaster experience but it take the photos into a form that’s more accessible.
Do I expect Bunt to be around in a decade? No way. But I do expect JPGs of the cards to be available someplace. Maybe not all of them, but someone next decade will have an archive of a bunch of them. And I have my fingers crossed that a few cards will even be printed out the way I’m printing out my Viewmaster photos.
For the second consecutive year the official SABR convention baseball game (June 22, at PNC Park) was awarded a Topps Now card. A year ago Topps honored Jacob deGrom for the 2017 SABR47 game, and you can read our posting on that game here.
For SABR folks fortunate enough to go to Pittsburgh this past summer you may remember that the game was a pitcher’s duel between the Diamondbacks and Pirates. This did not go unnoticed by Topps
2018 ToppsNow #355
The card features both starting pitchers in a game that went into the 11th inning scoreless. The combined line for the two pitchers was 15 innings pitched, 6 hits, no walks, and 20 strikeouts. While the card does honor an MLB record – the record is in the opinion of Team Phungo a bit dubious. Mostly because of the volume of caveats involved.
7+Scoreless IP AND
8+ Ks AND
NO BBs AND
Less than 3 Hits
… For each starting pitcher
Talk to a probability nerd and that is something like EIGHT conditions that need to be met – no wonder it is the first time it ever happened. With this in mind, rather than research previous comparable games I will simply summarize each of the starts featured in the dual photo on the card.
Ivan Nova’s 8 innings, 3 Hits and 0 runs were all season superlatives for the veteran starter. His game score of 84 was also a personal best for 2018. It was one of two starts where Nova went 8 scoreless and did not get the win. The Pirates had a similar game on April 26 against Detroit which they won 1-0 on a walk-off home run by Corey Dickerson.
The Diamondbacks’ Patrick Corbin had a breakout season in 2018 which resulted in the southpaw placing 5th in the Cy Young voting. During his June 22nd outing he matched a career high with 12 strikeouts. By games score (83) the start ranked in the top 3 for Corbin in 2018.
The Topps Now card features photos of both pitchers, a description of the record in the text at the bottom, and the date of the game.
2018 ToppsNow #355 (b-side)
The back of the card goes into a little more depth on the game including the 2-1 final score and also mentions Ketel Marte, who recorded the game winning hit for the Diamondbacks.
ToppsNow cards are only available for a limited time and have limited print runs. There were 169 copies of this particular card that were released. Topps created five cards for games played on June 22, 2018 and this card finished in the middle of that group:
The biggest shocker here is that 2019 Free Agent darling Manny Machado warranted only 4 more copies than Nova/Corbin.
Both images used on the card were taken by Pittsburgh based freelance photographer Justin Berl. Both pictures reside with Getty Images: Ivan NovaPatrick Corbin. It is kind of impressive that Berl got both shots as they are taken from different sides of the diamond.
As a photography junkie I’ve long been fascinated with the way that three-dimensional imaging has paralleled the history of the medium from the early stereographs through the Viewmaster toys I grew up with (and which my son still played with in his preschool).
That baseball cards have multiple examples in these genre* is fantastic. But it’s the application of lenticular printing to baseball cards in the late 60s with the 1968 Topps 3D release followed by the run of Kelloggs cards starting in 1970 which is particularly awesome.
Between the Kelloggs 3D cards in the 1970s and 1980s Sportflics magic motion cards, I’ve found myself developing a specific weakness to lenticular baseball cards and their low-tech magic.
I’m not explicitly chasing sets of these but they’ll always turn my head and getting samples of all the different sets* is something I’m enjoying doing. I only have a couple samples of 1970s Kelloggs so far but each and every one is a joy to get and hold and look at.
*Well besides the 1968 Topps 3D sets which is just insanely expensive.
Most of the time I’m able to keep things in-line with my main collecting interests but this is not always the case. For example, last summer Topps released an On Demand 3D set. I normally ignore their on demand offerings since even the nice ones seem to only feature the same handful of teams and players. Plus they rely a ton on design reuse but usually do an even worse job of executing the old designs than Heritage does.
Lenticular 3D though? Of course I bought a pack. I wasn’t expecting to wait quite as long as I did but they finally arrived the week before Thanksgiving.
It was awesome. While it would’ve been nice to get some Giants I’m not even upset that I got Cutch as a Yankee. They look great in hand and I’m kind of regretting not buying more than one pack. The only disappointment (and it’s a small disappointment not a major critique) is that the action cards only show two frames of movement.
I haven’t had a ton of experience with lenticular 3D cards and the ones I do have are kind of fragile due to the all-to-common cracking issues caused by aging plastic and differing rates of expansion due to the way paper reacts to ambient humidity and temperature much more than plastic does. So this is the first time I’ve had a chance to take a really good look at them.
One obvious note to make compared to the older cards is that the current 3D cards depict action and the 3D effect works really well on pictures where the pose has considerable depth to it. I really like the Carlos Martinez for this reason and even in an animated gif it pops.
I hadn’t thought much about the physics of the lenticular effect before either but making these gifs made me realize that the lenses have to go up and down in order to create the stereo effect. While tilting the card is the only way to get the impression in a gif, the vertical lenses split the image into two. As a result, each eye sees a slightly different picture and your brain assembles the result in 3D.
Which means that I’m surprised and impressed that Topps printed horizontal cards in this set since that means they had to do two distinct print and finishing runs in order to accommodate the two designs.
Of course this also means that I’m a little confused by the choice to do action with vertical lenses since every other lenticular action card I have has horizontal lenses and has to be tilted up and down for the effect. From Sportflics to Topps Screenplays, they’re all animated with vertical movement. The current Topps action cards are the first lenticular action ones I’ve seen that get tilted left/right instead.
As I think about it, tilting up and down for action makes a lot of sense since you don’t want to confuse the eyes with combining two distinct action images into single still image. Which may be why the current action cards feature only two frames. Any more frames and your brain will try and combine adjacent frames into a 3D image instead of seeing things as action.
Note: that all the motion holograms I’ve see have been left/right tilt—suggesting that our eyes/brains process them differently than lenticular images. And I guess that makes sense too since holograms are 3D no matter what angle you view them at.
When I returned to collecting a decade ago I quickly learned that there are several different types of card collectors. To the outside world I guess we are all Just Baseball Card Collectors, but within the community there are several sub-types.
I think of myself as a Team Collector (Phillies), Set Builder (1959T, 1954T, 1971T maybe 1964T Jumbo), a bit of a Player Collector (Utley, Rollins, Thome, Garry Maddox, Ozzie, Matt Adams, Jamie Moyer, Mike Mussina, and many Others), and a Type Card Collector.
Mrs Phungo has another word for the type of hybrid-collector I am: “Hoarder”.
There is one other collection I have that is a purely narcissistic pursuit. I collect cards that represent games that I have been lucky enough to attend. The easiest to find are those cards which are related to noteworthy games: Opening Day, Postseason, or All-Star games. Sometimes it involves trying to find the photo on the card within Getty Images and tying that to a game. The collection includes cards that reference games on the back, perhaps a milestone home run or superlative pitching performance.
Thanks to #SABR47 in New York I was able to add a new card to the Phungo Games Checklist.
Topps issued a card dedicated to the game that SABR members attended during this years convention. Jacob deGrom had a great night no-hitting the Phillies for the first several innings. The Mets won the contest 2-1, illustrating a point mentioned in a Dave Smith’s SABR presentation: the one run margin is the most common outcome in baseball.
Topps Now is basically a line of instant cards produced the day after a game and sold for just 24 hours. SABR Weekend was so busy that I never checked for the card the day after the game. However on Sunday I was checking Twitter while on the train back home from NYC and a Mets fan in my feed mentioned the card. The Topps Sale was over, but I was able to find the card on the secondary market.
The 24 hour window for Topps Now means the cards have a limited print run which Topps is happy to publicize. For deGrom the Print Run was 342 cards.
The photo on the card can be found in Getty Images. According to the information accompanying the photo it was taken in the first inning by Mike Stobe who is the team photographer for the New York Islanders.
42 over 92
The back of the card summarizes deGrom’s start followed by noting an accomplishment that revolves around some not so round numbers. In deGrom’s first 92 starts he gave up 1 run or less 42 times. The 42 successful starts matched a record held byDwight Gooden, a Met pitching star from the 1980s.
I took a deeper look at the 92 starts of the two pitchers and as you can imagine there were some big differences, much of which has to do with the changes in the game.
The big differences are in the Complete Game and Shutout categories. These differences are further reflected in the fact that Gooden averaged 1+ inning more per start than deGrom.
’ is an apostrophe which stands in for missing characters whether in a contraction of a word like “Athletics” or when replacing the first two numbers in the year.
‘ is an open single quotation mark which is used when it’s necessary to nest quotations. It’s not supposed to be used in contractions of words like “Orioles.”
Because “smart” quotes in word processing programs assume that apostrophes only follow other characters and open single quotes only follow spaces, they use the wrong character on any abbreviation where the apostrophe starts the word.
As a former typesetter this kind of thing is a pet peeve. And I know I know, I’m especially sensitive here because of my background and many, if not most, people never notice things like this. But it’s also indicative of a larger trend away from hiring trained professionals. Seeing repeated typographical mistakes like this implies that Topps doesn’t employ anyone who’s been trained to set type. The inevitable conclusion here is that Topps doesn’t care about properly set type and just lets the computer do what it does. And the next question is wondering what else Topps doesn’t care about doing properly.*
*This is a subject for another, larger post but I’ve already had conversations on Twitter about Topps’s handling of photographs and how many of them seem to be getting hammered by a script which aggressively opens up shadow details.
I can’t let Donruss off the hook here as this year their cards show evidence of the apostrophe catastrophe too. The ones based on the 1983 designs are fine (1981–1986 Donruss all used the apostrophes in their design) but the ones based on 1991 are not. That Donruss is referencing old designs which do it correctly makes it even more annoying when they make a mistake.
Anyway that’s three different sets from two different companies this year which are using an open single quotation mark instead of an apostrophe. I’m not willing to throw in the towel yet in terms of accepting this new status quo but it’s not looking good.
As Mark wrote about in Entry 4 of his 10-part series on the Topps baseball-card monopoly, a breakthrough in card design – although not always executed well at first – was the introduction of action photography in 1971.
It took 45 years, but Topps found a way to enhance the experience of viewing action cards, by letting fans choose the specific plays they wanted to immortalize, and do so with quick turnaround from order to delivery.
In 2016, Topps began its “Now” program, allowing fans to order specially made cards capturing action images of noteworthy events on the diamond, generally no-hitters and important home-runs. The idea is that, once a significant (in some fans’ minds, at least) development occurs, customers have 24 hours to go online and purchase an action-shot card of the milestone (as long as Topps has decided to make one).
I first heard of the Now program via this article on the runaway demand for a Now card of Bartolo Colon hitting his first major-league homer on May 7. According to the article, Topps “sold 8,826 cards of the 42-year-old pitcher hitting a home run on Saturday. The card went on sale at 11:30 a.m. ET on Sunday and stopped production exactly 24 hours later.”
Before the Colon card, the biggest-selling card (Jake Arrieta’s second career no-hitter) had attracted 1,808 purchases.
In August 2016, the sales figure for the Colon homer card was eclipsed by the Now card for Ichiro’s 3,000th hit, which sold 11,550 copies.
As a Cubs fan, I decided to look into Now cards commemorating the team’s World Series victory. Topps made several individual cards and sets available, with a one-week ordering window instead of the usual 24 hours.
I zeroed in on a single card, showing the Cubs’ celebratory gathering in the infield, immediately following the final out, which carried a $9.99 price tag. I’m pretty frugal, so $10 for one baseball card seemed a lot. But then I asked myself, “How often do the Cubs win the World Series?” and the decision to purchase a card became obvious.
The card took about two weeks to arrive and came enclosed in a clear plastic case, not a flat one, but one big enough to hold a deck of playing cards. The back of the card contained a paragraph-length summary of the series, with an emphasis on Game 7. I would have preferred a more data-laden back (like regular baseball cards), such as a listing of scores of all of the Cubs’ 2016 post-season games. I can’t complain, though.
The Now program seems like an excellent way for fans to celebrate their favorite players’ and teams’ accomplishments, including those on the quirkier side, such as when a certain aging, not-so-svelte pitcher goes deep.